Tether

The System

A d6 dice pool — Archetype, Domain, and circumstance. Count 5s and 6s as successes. No hit points, no spell slots. What you carry instead are consequences, status marks, and the weight of what you've done.

Rules-Light Narrative Focus Custom System

The World

The Loom — shaped by the wreckage of civilizations that reached too far. The Apeiron. The Fraying. The Tethered. Each campaign uses a different setting, the same physics underneath.

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Campaigns
Active · Campaign 01 ● Live

LODESTAR

Near-future corporate thriller. The Hargrove Meridian Foundation. Project HELIOS. An external threat called COSSACK. The stakes are larger than anyone in the building is cleared to know.

Setting · Near Future Tone · Corporate Thriller Status · In Session
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Future · Campaign 02

The Far Signal

Sci-fantasy cowboys. A small community reporting missing persons and impossible things. An investigation into the outer edges of something already in motion.

In Development
Future · Campaign 03

The Long Work

High fantasy, generations after. The grand culminating arc — the Proof Engine, the Relics, the question of whether the cycle can finally be broken.

In Development
Reference